Manual Safe Events
With Safe Events you can protect your events from being abused by cheaters.
Exports for Safe Events
-- CLIENT-SIDE
exports["anticheat-name"]:ExecuteServerEvent(EventName, ...)
exports["anticheat-name"]:ExecuteLatentServerEvent(EventName, bps, ...)
-- SERVER-SIDE
exports["anticheat-name"]:RegisterSafeEvent(EventName, config, cross_scripts)
exports["anticheat-name"]:VerifyToken(source)-- RegisterSafeEvent default config :
{
log = true,
ban = true
}ExecuteServerEvent export:
Executes Safe Event
RegisterSafeEvent export:
Registers Event in Safe Events System
VerifyToken export:
Stops the event from being executed if the player got banned by Safe Events System
Example Of Code
local money = 200
exports["anticheat-name"]:ExecuteServerEvent("taxi:pay", money)local allEvents = {
["taxi:pay"] = false
}
local fiveguard_resource = ""
AddEventHandler("fg:ExportsLoaded", function(fiveguard_res, res)
if res == "*" or res == GetCurrentResourceName() then
fiveguard_resource = fiveguard_res
for event,cross_scripts in pairs(allEvents) do
local retval, errorText = exports[fiveguard_res]:RegisterSafeEvent(event, {
ban = true,
log = true
}, cross_scripts)
if not retval then
print("[fiveguard safe-events] "..errorText)
end
end
end
end)
RegisterNetEvent("taxi:pay")
AddEventHandler("taxi:pay", function(money)
local source = source
if not exports[fiveguard_resource]:VerifyToken(source) then return end
print("user", source)
print("money", money)
end)
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