Custom Permissions (ACE)
This page describe how to implement custom permissions that applys fiveguard perms to player
Alternative Permissions must be disabled in config to make this work
-- Server-Side
ExecuteCommand("add_ace group.bypassPermGroup command allow")
ExecuteCommand("add_principal resource." .. GetCurrentResourceName() .. " group.bypassPermGroup")
local permissionsGroups = { -- Permissions that'll be set to true for specific player
admin = {
--[[ AdminMenu ]] --
"AdminMenuAccess",
"AnnouncementAccess",
"ESPAccess",
"ClearEntitiesAccess",
"BanAndKickAccess",
"GotoAndBringAccess",
"VehicleAccess",
"MiscAccess",
"LogsAccess",
"PlayerSelectorAccess",
"BanListAndUnbanAccess",
"ModelChangerAccess",
--[[ Client ]] --
"BypassSpectate",
"BypassGodMode",
"BypassInvisible",
"BypassStealOutfit",
"BypassInfStamina",
"BypassNoclip",
"BypassSuperJump",
"BypassFreecam",
"BypassSpeedHack",
"BypassTeleport",
"BypassNightVision",
"BypassThermalVision",
"BypassOCR",
"BypassNuiDevtools",
"BypassBlacklistedTextures",
"BlipsBypass",
"BypassCbScanner",
--[[ Weapon ]] --
"BypassWeaponDmgModifier",
"BypassInfAmmo",
"BypassNoReload",
"BypassRapidFire",
--[[ Vehicle ]] --
"BypassVehicleFixAndGodMode",
"BypassVehicleHandlingEdit",
"BypassVehicleModifier",
"BypassBulletproofTires",
--[[ Blacklist ]] --
"BypassModelChanger",
"BypassWeaponBlacklist",
--[[ Misc ]] --
"FGCommands",
"BypassVPN",
"BypassExplosion",
"BypassClearTasks",
"BypassParticle"
},
supporter = {
"BypassSpectate"
}
}
for groupName, permissionsObject in pairs(permissionsGroups) do
for _, permissionValue in ipairs(permissionsObject) do
ExecuteCommand("add_ace group." .. groupName .. "_FgGroup " .. permissionValue .. " allow")
end
end
-- this event must be triggered before player is loaded to server, for example on player joining event, your code should handle permission setup and run the command "add_principal" to assign ACE group to player identifier
AddEventHandler("yourEventToHandlePermissions", function(playerId, group)
ExecuteCommand("add_principal identifier." .. GetPlayerIdentifier(playerId, 0) .. " group." .. group .. "_FGGroup")
end)
Last updated