Server-Side Exports
This page has all available exports on server-side
Ban Export
exports["anticheat-name"]:fg_BanPlayer(
playerSource --[[ integer ]],
violation --[[ string ]],
send_to_logs --[[ boolean ]]
)
Parameters:
playerSource: The player handle
violation: The reason for what player will get ban
send_to_logs: whether to send ban log on Webhook Ban Logs
Example Code
RegisterNetEvent("clientban")
AddEventHandler("clientban", function(violation)
exports["anticheat-name"]:fg_BanPlayer(source, violation, true)
end)
Unban Export
local result --[[ object ]] =
exports["anticheat-name"]:UnbanId(
BanId --[[ integer ]]
)
Parameters:
BanId: The Ban Id to unban
Returns:
object that contains name from ban object OR false if ban Id does not exists.
Get Ban Info Id Export
local result --[[ object ]] =
exports["anticheat-name"]:GetBanInfoId(
BanId --[[ integer ]]
)
Parameters:
BanId: The Ban Id to get info
Returns:
ban object OR false if ban Id does not exists.
Set Temp Permission Export
local result --[[ boolean ]], errorText --[[ string ]] =
exports["anticheat-name"]:SetTempPermission(
playerSource --[[ integer ]],
category --[[ string ]],
permission --[[ string ]],
allow --[[ boolean ]],
ignoreStaticPermission --[[ boolean ]]
)
Temp Permission won't be sent to player if he is not fully loaded and fiveguard didn't fully load on his client-side
Parameters:
playerSource: The player handle
category: Permission Category (example: Client or AdminMenu)
permission: Permission (example: AdminMenuAccess for AdminMenu or BypassSuperJump for Client)
allow: true or false | default: false
ignoreStaticPermission: ignores static permission (setting it on true will ignore permissions already made in ace or alternative permissions)
Returns:
true if permission was set successfuly and errorText as nil, if not then false and errrorText will contain the error message
record Player Screen Export
exports["anticheat-name"]:recordPlayerScreen(
playerSource --[[ integer ]],
time --[[ integer ]],
handler --[[ func ]],
custom_url -- [[ string ]]
)
Parameters:
playerSource: The player handle
time: How long will video take (in milliseconds)
handler: function and it will return url in first parameter
custom_url: url where video will be sent (leave empty if fiveguard should use Screenshot Storage Webhook)
Returns:
url in handler first parameter
error in handler second parameter (nil if there is no error)
Example Code
RegisterCommnad("player_record", function(source, args, rawCommand)
exports["anticheat-name"]:recordPlayerScreen(args[1], 3000, function(url, err)
if err then
return print("failed to take video: "..err)
end
print("recorded video: "..url)
end)
end, true)
screenshot Player Export
exports["anticheat-name"]:screenshotPlayer(
playerSource --[[ integer ]],
handler --[[ func ]],
custom_url -- [[ string ]]
)
Parameters:
playerSource: The player handle
handler: function and it will return url in first parameter
custom_url: url where screenshot will be sent (leave empty if fiveguard should use Screenshot Storage Webhook)
Returns:
url in handler first parameter
error in handler second parameter (nil if there is no error)
Refresh Player Permissions Export
exports["anticheat-name"]:RefreshPlayerPermissions(
playerSource --[[ integer ]]
)
Parameters:
playerSource: The player handle
Returns:
void
Register Safe Event (Safe Events System)
local retval --[[ boolean ]], errorText --[[ string ]] =
exports["anticheat-name"]:RegisterSafeEvent(
EventName --[[ string ]],
config --[[ object ]],
cross_scripts --[[ boolean ]]
)
Parameters:
EventName: the event name that should be protected by Safe-Events System
config: the config to specify if Safe-Events System should ban (and log) or just log { log = true, ban = true }
cross_scripts: if true then all resources can use specific event through ExecuteServerEvent export
Returns:
true if event has been registered successfuly and errorText as nil, if not then false and errorText will contain the error message
Verify Token (Safe Events System)
local result --[[ boolean ]] =
exports["anticheat-name"]:VerifyToken(
playerSource --[[ integer ]]
)
Parameters:
playerSource: The player handle
Returns:
true if player sent good token to server
Example Of Code
--[[
local allEvents = {
["taxi:pay"] = false
}
local fiveguard_resource = ""
AddEventHandler("fg:ExportsLoaded", function(fiveguard_res, res)....
]]
-- Code for registering Safe Event
RegisterNetEvent("taxi:pay")
AddEventHandler("taxi:pay", function(money)
local source = source
if not exports[fiveguard_resource]:VerifyToken(source) then return end
-- rest of instructions
end)
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